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Add dynamic parametric building generation - #126

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vanlueckn merged 1 commit into
mainfrom
t3code/dynamic-building-generation
Sep 2, 2026
Merged

Add dynamic parametric building generation#126
vanlueckn merged 1 commit into
mainfrom
t3code/dynamic-building-generation

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@vanlueckn

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Summary

  • Add editable parametric building recipes with presets, validation, stable seeds, and route serialization.
  • Integrate buildings into terrain compilation, module composition, streaming, and selection workflows.
  • Render cached three-level building LOD meshes with shared materials and deterministic night lighting.
  • Update route editor tools, UI, localization, documentation, and example module data.
  • Remove gravel road assets and related OSM/import documentation.

Testing

  • Added unit tests for building normalization, mesh-key stability, presets, and module composition.
  • Not run: full workspace test suite.

- Add editable building recipes, presets, validation, and route serialization
- Render streamed three-level LOD buildings with cached meshes and deterministic lighting
- Integrate building editing, selection, copy/paste, and bulk deletion
@vanlueckn
vanlueckn force-pushed the t3code/dynamic-building-generation branch from f00aab8 to cd30813 Compare September 2, 2026 23:23
@vanlueckn
vanlueckn merged commit f7bde61 into main Sep 2, 2026
@vanlueckn
vanlueckn deleted the t3code/dynamic-building-generation branch September 2, 2026 23:23
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